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The Challenges of Designing a Modern Skill, Part 3

Okay, Wendy’s or Walgreens or whoever, I don’t care who you are, you’re listening to the rest.

Introduction to Part 3

Welcome back one last time to “The Challenges of Designing a Modern Skill,” a series where we discuss all aspects of skill design and development. In Part 1, we talked about OSRS’s history with skills, and started the lengthy conversation on Skill Design Philosophy, including the concepts of Core, Expansion, and Integration. This latter topic consumed the entirety of Part 2 as well, which covered Rewards and Motivations, Progression, Buyables, as well as Unconstructive Arguments.
Which brings us to today, the final part of our discussion. In this Part 3, we’ll finish up Section 3 – Skill Design Philosophy, then move on to chat about the design and blog process. One last time, this discussion was intended to be a single post, but its length outgrew the post character limit twice. Therefore, it may be important to look at the previous two parts for clarity and context with certain terms. The final product, in its purest, aesthetic, and unbroken form, can be found here.

3-C – Skill Design Philosophy, Continued

3-12 - Balancing

What follows from the discussion about XP and costs, of course, is balancing: the bane of every developer. A company like Riot knows better than anyone that having too many factors to account for makes good balance impossible. Balancing new ideas appropriately is extremely challenging and requires a great respect for current content as discussed in Section 3-5 – Integration. Thankfully, in OSRS we only have three major balancing factors: Profit, XP Rate, and Intensity, and two minor factors: Risk and Leniency. These metrics must amount to some sense of balance (besides Leniency, which as we’ll see is the definition of anti-balance) in order for a piece of content to feel like it’s not breaking the system or rendering all your previous efforts meaningless. It’s also worthy to note that there is usually a skill-specific limit to the numerical values of these metrics. For example, Runecrafting will never receive a training method that grants 200k xp/hr, while for Construction that’s easily on the lower end of the scale.
A basic model works better than words to describe these factors, and therefore, being the phenomenal artist that I am, I have constructed one, which I’ve dubbed “The Guthix Scale.” But I’ll be cruel and use words anyway.
  • Profit: how much you gain from a task, or how much you lose. Gain or loss can include resources, cosmetics, specialized currencies, good old gold pieces, or anything on that line.
  • XP Rate: how fast you gain XP.
  • Intensity: how much effort (click intensity), attention (reaction intensity), and thought (planning intensity) you need to put into the activity to perform it well.
  • Risk: how likely is the loss of your revenue and/or resource investment into the activity. Note that one must be careful with risk, as players are very good at abusing systems intended to encourage higher risk levels to minimize how much they’re actually risking.
  • Leniency: a measure for how imbalanced a piece of content can be before the public and/or Jagex nerfs it. Leniency serves as a simple modulator to help comprehend when the model breaks or bends in unnatural ways, and is usually determined by how enjoyable and abusable an activity is, such that players don’t want to cause an outrage over it. For example, Slayer has a high level of Leniency; people don’t mind that some Slayer tasks grant amazing XP Rates, great Profits, have middling Intensity, and low Risk. On the other hand, Runecrafting has low levels of Leniency; despite low Risk, many Runecrafting activities demand high Intensity for poor XP Rates and middling Profits.
In the end, don’t worry about applying specific numbers during the conceptual phase of your skill design. However, when describing an activity to your reader, it’s always useful if you give approximations, such as “high intensity” or “low risk,” so that they get an idea of the activity’s design goals as well as to guide the actual development of that activity. Don’t comment on the activity’s Leniency though, as that would be pretty pretentious and isn’t for you to determine anyway.

3-13 - Skill Bloat

What do the arts of weaving, tanning, sowing, spinning, pottery, glassmaking, jewellery, engraving, carving, chiselling, carpentry, and even painting have in common? In real life, there’s only so much crossover between these arts, but in Runescape they’re all simply Crafting.
The distinction between what deserves to be its own skill or instead tagged along to a current skill is often arbitrary; this is the great challenge of skill bloat. The fundamental question for many skill concepts is: does this skill have enough depth to stand on its own? The developers of 2006 felt that there was sufficient depth in Construction to make it something separate from Crafting, even if the latter could have covered the former. While there’s often no clean cut between these skills (why does making birdhouses use Crafting instead of Construction?), it is easy to see that Construction has found its own solid niche that would’ve been much too big to act as yet another Expansion of Crafting.
On the other hand, a skill with extremely limited scope and value perhaps should be thrown under the umbrella of a larger skill. Take Firemaking: it’s often asked why it deserves to be its own skill given how limited its uses are. This is one of those ideas that probably should have just been thrown under Crafting or even Woodcutting. But again, the developers who made early Runescape did not battle with the same ideas as the modern player; they simply felt like Firemaking was a good idea for a skill. Similarly, the number of topics that the Magic skill covers is so often broken down in other games, like Morrowind’s separation between Illusion, Conjuration, Alteration, Destruction, Mysticism, Restoration, Enchant, Alchemy (closer to Herblore), and Unarmored (closer to Strength and Defense). Why does Runescape not break Magic into more skills? The answer is simple: Magic was created with a much more limited scope in Runescape, and there has not been enough content in any specific magical category to justify another skill being born. But perhaps your skill concept seeks to address this; maybe your Enchantment skill takes the enchanting aspects of Magic away, expands the idea to include current imbues and newer content, and fully fleshes the idea out such that the Magic skill alone cannot contain it. Somewhat ironically, Magic used to be separated into Good and Evil Magic skills in Runescape Classic, but that is another topic.
So instead of arguments about what could be thrown under another skill’s umbrella, perhaps we should be asking: is there enough substance to this skill concept for it to stand on its own, outside of its current skill categorization? Of course, this leads to a whole other debate about how much content is enough for a skill idea to deserve individuality, but that would get too deep into specifics and is outside the scope of this discussion.

3-14 - Skill Endgame

Runescape has always been a sandbox MMO, but the original Runescape experience was built more or less with a specific endgame in mind: killing players and monsters. Take the Runescape Classic of 2001: you had all your regular combat skills, but even every other skill had an endgame whose goal was helping combat out. Fishing, Firemaking, and Cooking would provide necessary healing. Smithing and Crafting, along with their associated Gathering skill partners, served to gear you up. Combat was the simple endgame and most mechanics existed to serve that end.
However, since those first days, the changing endgame goals of players have promoted a vast expansion of the endgame goals of new content. For example, hitting a 99 in any non-combat skill is an endgame goal in itself for many players, completely separate from that skill’s combat relationship (if any). These goals have increased to aspects like cosmetic collections, pets, maxed stats, all quests completed, all diaries completed, all music tracks unlocked, a wealthy bank, the collection log, boss killcounts, and more. Whereas skills used to have a distinct part of a system that ultimately served combat, we now have a vast variety of endgame goals that a skill can be directed towards. You can even see a growth in this perspective as new skills were released up to 2007: Thieving mainly nets you valuable (or once valuable) items which have extremely flexible uses, and Construction has a strong emphasis on cosmetics for your POH.
So when designing your new skill, contemplate what the endgame of your skill looks like. For example, if you are proposing a Gathering skill, what is the Production skill tie-in, and what is the endgame goal of that Production skill? Maybe your new skill Spelunking has an endgame in gathering rare collectibles that can be shown off in your POH. Maybe your new skill Necromancy functions like a Support skill, giving you followers that help speed along resource gathering, and letting you move faster to the endgame goal of the respective Production skill. Whatever it is, a proper, clear, and unified view of an endgame goal helps a skill feel like it serves a distinct and valuable purpose. Note that this could mean that you require multiple skills to be released simultaneously for each to feed into each other and form an appropriate endgame. In that case, go for it – don’t make it a repeat of RS3’s Divination, a Gathering skill left hanging without the appropriate Production skill partner of Invention for over 2 years.
A good example of a skill with a direct endgame is… most of them. Combat is a well-accepted endgame, and traditionally, most skills are intended to lend a hand in combat whether by supplies or gear. A skill with a poor endgame would be Hunter: Hunter is so scattered in its ultimate endgame goals, trying to touch on small aspects of everything like combat gear, weight reduction, production, niche skilling tools, and food. There’s a very poor sense of identity to Hunter’s endgame, and it doesn’t help that very few of these rewards are actually viable or interesting in the current day. Similarly, while Slayer has a strong endgame goal it is terrible in its methodology, overshadowing other Production skills in their explicit purpose. A better design for Slayer’s endgame would have been to treat it as a secondary Gathering skill, to work almost like a catalyst for other Gathering-Production skill relationships. In this mindset, Slayer is where you gather valuable monster drops, combine it with traditional Gathering resources like ores from Mining, then use a Production skill like Smithing to meld them into the powerful gear that is present today. This would have kept other Gathering and Production skills at the forefront of their specialities, in contrast to today’s situation where Slayer will give fully assembled gear that’s better than anything you could receive from the appropriate skills (barring a few items that need a Production skill to piece together).

3-15 - Alternate Goals

From a game design perspective, skills are so far reaching that it can be tempting to use them to shift major game mechanics to a more favourable position. Construction is an example of this idea in action: Construction was very intentionally designed to be a massive gold sink to help a hyperinflating economy. Everything about it takes gold out of the game, whether through using a sawmill, buying expensive supplies from stores, adding rooms, or a shameless piece of furniture costing 100m that is skinned as, well, 100m on a shameless piece of furniture.
If you’re clever about it, skills are a legitimately good opportunity for such change. Sure, the gold sink is definitely a controversial feature of Construction, but for the most part it’s organic and makes sense; fancy houses and fancy cosmetics are justifiably expensive. It is notable that the controversy over Construction’s gold sink mechanism is probably levied more against the cost of training, rather than the cost of all its wonderful aesthetics. Perhaps that should have been better accounted for in its design phase, but now it is quite set in stone.
To emphasize that previous point: making large scale changes to the game through a new skill can work, but it must feel organic and secondary to the skill’s main purpose. Some people really disliked Warding because they felt it tried too hard to fix real, underlying game issues with mechanics that didn’t thematically fit or were overshadowing the skill’s Core. While this may or may not be true, if your new skill can improve the game’s integrity without sacrificing its own identity, you could avoid this argument entirely. If your skill Regency has a Core of managing global politics, but also happens to serve as a resource sink to help your failing citizens, then you’ve created a strong Core design while simultaneously improving the profitability of Gathering skills.

3-16 - The Combat No-Touch Rule

So, let’s take a moment to examine the great benefits and rationale of RS2’s Evolution of Combat:
This space has been reserved for unintelligible squabbling.
With that over, it’s obvious that the OSRS playerbase is not a big fan of making major changes to the combat system. If there’s anything that defines the OSRS experience, it has to be the janky and abusable combat system that we love. So, in the past 7 years of OSRS, how many times have you heard someone pitch a new combat skill? Practically no one ever has; a new combat skill, no matter how miniscule, would feel obtrusive to most players, and likely would not even receive 25% of votes in a poll. This goes right back to Section 3-5 – Integration, and the importance of preserving the fundamentals of OSRS’s design.
I know that my intention with this discussion was to be as definitive about skill design as possible, and in that spirit I should be delving into the design philosophy specifically behind combat skills, but I simply don’t see the benefit of me trying, and the conversation really doesn’t interest me that much. It goes without saying that as expansive as this discussion is, it does not cover every facet of skill design, which is a limitation both of my capabilities and desire to do so.

3-17 - Aesthetics

I don’t do aesthetics well. I like them, I want them, but I do not understand them; there are others much better equipped to discuss this topic than I. Nonetheless, here we go.
Since the dawn of OSRS, debates over art style and aesthetics have raged across Gielinor. After all, the OSRS Team is filled with modern day artists while OSRS is an ancient game. What were they supposed to do? Keep making dated graphics? Make content with a modernized and easily digestible style? Something in-between?
While many players shouted for more dated graphics, they were approached by an interesting predicament: which dated graphics did they want? We had a great selection present right from the start of OSRS: 2002, 2003, 2004, 2005, 2006, and 2007. People hungry for nostalgia chose the era that they grew up in, leading to frequent requests for older models like the dragon or imp, most of which were denied by Jagex (except the old Mining rock models). But which era was OSRS supposed to follow?
Jagex elected to carve their own path, but not without heavy criticism especially closer to OSRS’s conception. However, they adapted to player requests and have since gone back and fixed many of the blatant early offenders (like the Kingdom of Kourend) and adopted a more consistent flavour, one that generally respects the art style of 2007. Even though it doesn’t always hit the mark, one has to appreciate the OSRS artists for making their best attempt and listening to feedback, and here’s to hoping that their art style examination mentioned in June 2020’s Gazette bears fruit.
But what exactly is the old school art style? There are simple systems by which most players judge it in OSRS, usually by asking questions like, “Would you believe if this existed in 2007?” More informed artists will start pointing out distinct features that permeated most content from back in the day, such as low quality textures, low poly models, low FPS animations, a “low fantasy” or grounded profile that appeals somewhat to realism, reducing cartoonish exaggerations, and keeping within the lore. Compiled with this, music and sound design help that art style come to life; it can be very hard on immersion when these don’t fit. An AGS would sound jarring if its special attack sounded like a weak dagger stab, and having to endure Country Jig while roaming Hosidius suddenly sweeps you off into a different universe.
But coming back to skill design, the art, models, and sound design tend to be some of the last features, mostly because the design phase doesn’t demand such a complete picture of a skill. However, simple concept art and models can vastly improve how a skill concept is communicated and comfort players who are concerned about maintaining that “old school feel.” This will be touched on again later in this discussion under Section 5-2 – Presentation and Beta Testing.

3-18 - Afterword

Now we’ve set down the modern standards for a new skill, but the statements that started this section bear repeating: the formula we’ve established does not automatically make a good or interesting skill, as hard as we might have tried. Once again, harken back to the First Great Irony: that we are trying to inject the modern interpretation of what defines a skill upon a game that was not necessarily built to contain it. Therefore, one could just as easily deny each of the components described above, as popular or unpopular as the act might be, and their opinion could be equally valid and all this effort meaningless. Don’t take these guidelines with such stringency as to disregard all other views.

5-0 - The OSRS Team and the Design Process

If you’ve followed me all the way here, you’re likely A) exhausted and fed up of any conversation concerning new skills, or B) excited, because you’ve just struck an incredible skill idea (or perhaps one that’s always hung around your head) that happens to tick off all the above checkboxes. But unfortunately for you B types, it’s about to get pretty grim, because we’re going to go through every aspect of skill design that’s exterior to the game itself. We’ll be touching on larger topics like democracy, presentation, player mindsets, effort, and resource consumption. It’ll induce a fantastic bout of depression, so don’t get left behind.

5-1 - Designing a Skill

Thus far, Jagex has offered three potential skills to OSRS, each of which has been denied. This gives us the advantage of understanding how the skill design process works behind the scenes and lets us examine some of the issues Jagex has faced with presenting a skill to the players.
The first problem is the “one strike and you’re out” phenomenon. Simply put, players don’t like applying much effort into reading and learning. They’ll look at a developer blog highlighting a new skill idea, and if you’re lucky they’ll even read the whole thing, but how about the second developer blog? The third? Fourth? Even I find it hard to get that far. In general, people don’t like long detail-heavy essays or blogs, which is why I can invoke the ancient proverb “Ban Emily” into this post and it’ll go (almost) completely unnoticed. No matter how many improvements you make between developer blogs, you will quickly lose players with each new iteration. Similarly, developer blogs don’t have the time to talk about skill design philosophy or meta-analyse their ideas – players would get lost far too fast. This is the Second Great Irony of skill design: the more iterations you have of a lengthy idea, the less players will keep up with you.
This was particularly prominent with Warding: Battle Wards were offered in an early developer blog but were quickly cut when Jagex realized how bad the idea was. Yet people would still cite Battle Wards as the reason they voted against Warding, despite the idea having been dropped several blogs before. Similarly, people would often comment that they hated that Warding was being polled multiple times; it felt to them like Jagex was trying to brute-force it into the game. But Warding was only ever polled once, and only after the fourth developer blog - the confusion was drawn from how many times the skill was reiterated and from the length of the public design process. Sure, there are people for whom this runs the opposite way; they keep a close eye on updates and judge a piece of content on the merits of the latest iteration, but this is much less common. You could argue that one should simply disregard the ignorant people as blind comments don't contribute to the overall discussion, but you should remember that these players are also the ones voting for the respective piece of content. You could also suggest re-educating them, which is exactly what Jagex attempts with each developer blog, and still people won’t get the memo. And when it comes to the players themselves, can the playerbase really be relied on to re-educate itself?
Overall, the Second Great irony really hurts the development process and is practically an unavoidable issue. What’s the alternative? To remove the developer-player interface that leads to valuable reiterations, or does you simply have to get the skill perfect in the first developer blog?
It’s not an optimal idea, but it could help: have a small team of “delegates” – larger names that players can trust, or player influencers – come in to review a new, unannounced skill idea under NDA. If they like it, chances are that other players will too. If they don’t, reiterate or toss out the skill before it’s public. That way, you’ve had a board of experienced players who are willing to share their opinions to the public helping to determine the meat and potatoes of the skill before it is introduced to the casual eye. Now, a more polished and well-accepted product can be presented on the first run of selling a skill to the public, resulting in less reiterations being required, and demanding less effort from the average player to be fully informed over the skill’s final design.

5-2 - Presentation and Beta Testing

So you’ve got a great idea, but how are you going to sell it to the public? Looking at how the OSRS Team has handled it throughout the years, there’s a very obvious learning curve occurring. Artisan had almost nothing but text blogs being thrown to the players, Sailing started introducing some concept art and even a trailer with terrible audio recording, and Warding had concept art, in game models, gifs, and a much fancier trailer with in-game animations. A picture or video is worth a thousand words, and often the only words that players will take out of a developer blog.
You might say that presentation is everything, and that would be more true in OSRS than most games. Most activities in OSRS are extremely basic, involve minimal thought, and are incredibly grindy. Take Fishing: you click every 20 seconds on a fishing spot that is randomly placed along a section of water, get rid of your fish, then keep clicking those fishing spots. Boiling it down further, you click several arbitrary parts of your computer screen every 20 seconds. It’s hardly considered engaging, so why do some people enjoy it? Simply put: presentation. You’re given a peaceful riverside environment to chill in, you’re collecting a bunch of pixels shaped like fish, and a number tracking your xp keeps ticking up and telling you that it matters.
Now imagine coming to the players with a radical new skill idea: Mining. You describe that Mining is where you gather ores that will feed into Smithing and help create gear for players to use. The audience ponders momentarily, but they’re not quite sure it feels right and ask for a demonstration. You show them some gameplay, but your development resources were thin and instead of rocks, you put trees as placeholders. Instead of ores in your inventory, you put logs as placeholders. Instead of a pickaxe, your character is swinging a woodcutting axe as a placeholder. Sure, the mechanics might act like mining instead of woodcutting, but how well is the skill going to sell if you haven’t presented it correctly or respected it contextually?
Again, presentation is everything. Players need to be able to see the task they are to perform, see the tools they’ll use, and see the expected outcomes; otherwise, whatever you’re trying to sell will feel bland and unoriginal. And this leads to the next level of skill presentation that has yet to be employed: Beta Worlds.
Part of getting the feel of an activity is not just watching, it but acting it out as well - you’ll never understand the thrill of skydiving unless you’ve actually been skydiving. Beta Worlds are that chance for players to act out a concept without risking the real game’s health. A successful Beta can inspire confidence in players that the skill has a solid Core and interesting Expansions, while a failed Beta will make them glad that they got to try it and be fully informed before putting the skill to a poll (although that might be a little too optimistic for rage culture). Unfortunately, Betas are not without major disadvantages, the most prominent of which we shall investigate next.

5-3 - Development Effort

If you thought that the previous section on Skill Design Philosophy was lengthy and exhausting, imagine having to know all that information and then put it into practice. Mentally designing a skill in your head can be fun, but putting all that down on paper and making it actually work together, feel fully fleshed out, and following all the modern standards that players expect is extremely heavy work, especially when it’s not guaranteed to pay off in the polls like Quest or Slayer content. That’s not even taking into account the potentially immense cost of developing a new skill should it pass a poll.
Whenever people complain that Jagex is wasting their resources trying to make that specific skill work, Jagex has been very explicit about the costs to pull together a design blog being pretty minimal. Looking at the previous blogs, Jagex is probably telling the truth. It’s all just a bunch of words, a couple art sketches, and maybe a basic in-game model or gif. Not to downplay the time it takes to write well, design good models, or generate concept art, but it’s nothing like the scale of resources that some players make it out to be. Of course, if a Beta was attempted as suggested last section, this conversation would take a completely new turn, and the level of risk to invested resources would exponentially increase. But this conversation calls to mind an important question: how much effort and resources do skills require to feel complete?
Once upon a time, you could release a skill which was more or less unfinished. Take Slayer: it was released in 2005 with a pretty barebones structure. The fundamentals were all there, but the endgame was essentially a couple cool best-in-slot weapons and that was it. Since then, OSRS has updated the skill to include a huge Reward Shop system, feature 50% more monsters to slay, and to become an extremely competitive money-maker. Skills naturally undergo development over time, but it so often comes up during the designing of an OSRS skill that it "doesn't have enough to justify its existence." This was touched on deeply in Section 3-13 – Skill Bloat, but deserves reiterating here. While people recognize that skills continually evolve, the modern standard expects a new skill, upon release, to be fully preassembled before purchase. Whereas once you could get away with releasing just a skill's Core and working on Expansions down the line, that is no longer the case. But perhaps a skill might stand a better chance now than it did last year, given that the OSRS Team has doubled in number since that time.
However, judging from the skill design phases that have previously been attempted (as we’ve yet to see a skill development phase), the heaviest cost has been paid in developer mentality and motivational loss. When a developer is passionate about an idea, they spend their every waking hour pouring their mind into how that idea is going to function, especially while they’re not at work. And then they’re obligated to take player feedback and adapt their ideas, sometimes starting from scratch, particularly over something as controversial as a skill. Even if they have tough enough skin to take the heavy criticism that comes with skill design, having to write and rewrite repeatedly over the same idea to make it “perfect” is mentally exhausting. Eventually, their motivation drains as their labour bears little fruit with the audience, and they simply want to push it to the poll and be done with it. Even once all their cards are down, there’s still no guarantee that their efforts will be rewarded, even less so when it comes to skills.
With such a high mental cost with a low rate of success, you have to ask, “Was it worth it?” And that’s why new skill proposals are far and few between. A new skill used to be exciting for the development team in the actual days of 2007, as they had the developmental freedom to do whatever they wanted, but in the modern day that is not so much the case.

5-4 - The Problems of Democracy

Ever since the conceptualization of democracy in the real world, people have been very aware of its disadvantages. And while I don’t have the talent, knowledge, or time to discuss every one of these factors, there are a few that are very relevant when it comes to the OSRS Team and the polling process.
But first we should recognize the OSRS Team’s relationship with the players. More and more, the Team acts like a government to its citizens, the players, and although this situation was intentionally instated with OSRS’s release, it’s even more prominent now. The Team decides the type of content that gets to go into a poll, and the players get their input over whether that particular piece makes it in. Similarly, players make suggestions to the Team that, in many cases, the Team hadn’t thought of themselves. This synergy is phenomenal and almost unheard of among video games, but the polling system changes the mechanics of this relationship.
Polls were introduced to the burned and scarred population of players at OSRS’s release in 2013. Many of these players had just freshly come off RS2 after a series of disastrous updates or had quit long before from other controversies. The Squeal of Fortune, the Evolution of Combat, even the original Wilderness Removal had forced numerous players out and murdered their trust in Jagex. To try and get players to recommit to Runescape, Jagex offered OSRS a polling system by which the players would determine what went into the game, where the players got to hold all the cards. They also asked the players what threshold should be required for polled items to pass, and among the odd 50% or 55% being shouted out, the vast majority of players wanted 70%, 75%, 80%, or even 85%. There was a massive population in favour of a conservative game that would mostly remain untouched, and therefore kept pure from the corruption RS2 had previously endured.
Right from the start, players started noticing holes in this system. After all, the OSRS Team was still the sole decider of what would actually be polled in the first place. Long-requested changes took forever to be polled (if ever polled at all) if the OSRS Team didn’t want to deal with that particular problem or didn’t like that idea. Similarly, the Team essentially had desk jobs with a noose kept around their neck – they could perform almost nothing without the players, their slave masters, seeing, criticizing, and tearing out every inch of developmental or visionary freedom they had. Ever hear about the controversy of Erin the duck? Take a look at the wiki or do a search through the subreddit history. It’s pretty fantastic, and a good window into the minds of the early OSRS playerbase.
But as the years have gone on, the perspective of the players has shifted. There is now a much healthier and more trusting relationship between them and the Team, much more flexibility in what the players allow the Team to handle, and a much greater tolerance and even love of change.
But the challenges of democracy haven’t just fallen away. Everyone having the right to vote is a fundamental tenet of the democratic system, but unfortunately that also means that everyone has the right to vote. For OSRS, that means that every member, whether it’s their first day in game, their ten thousandth hour played, those who have no idea about what the poll’s about, those who haven’t read a single quest (the worst group), those who RWT and bot, those who scam and lure, and every professional armchair developer like myself get to vote. In short, no one will ever be perfectly informed on every aspect of the game, or at least know when to skip when they should. Similarly, people will almost never vote in favour of making their game harder, even at the cost of game integrity, or at least not enough people would vote in such a fashion to reach a 75% majority.
These issues are well recognized. The adoption of the controversial “integrity updates” was Jagex’s solution to these problems. In this way, Jagex has become even more like a government to the players. The average citizen of a democratic country cannot and will not make major decisions that favour everyone around themselves if it comes at a personal cost. Rather, that’s one of the major roles of a government: to make decisions for changes for the common good that an individual can’t or won’t make on their own. No one’s going to willingly hand over cash to help repave a road on the opposite side of the city – that’s why taxes are a necessary evil. It’s easy to see that the players don’t always know what’s best for their game and sometimes need to rely on that parent to decide for them, even if it results in some personal loss.
But players still generally like the polls, and Jagex still appears to respect them for the most part. Being the government of the game, Jagex could very well choose to ignore them, but would risk the loss of their citizens to other lands. And there are some very strong reasons to keep them: the players still like having at least one hand on the wheel when it comes to new content or ideas. Also, it acts as a nice veto card should Jagex try to push RS3’s abusive tactics on OSRS and therefore prevent such potential damage.
But now we come to the topic of today: the introduction of a new skill. Essentially, a new skill must pass a poll in order to enter the game. While it’s easy to say, “If a skill idea is good enough, it’ll pass the threshold,” that’s not entirely true. The only skill that could really pass the 75% mark is not necessarily a well-designed skill, but rather a crowd-pleasing skill. While the two aren’t mutually exclusive, the latter is far easier to make than the former. Take Dungeoneering: if you were to poll it today as an exact replica of RS2’s version, it would likely be the highest scoring skill yet, perhaps even passing, despite every criticism that’s been previously emphasized describing why it has no respect for the current definition of “skill.” Furthermore, a crowd-pleasing skill can easily fall prey to deindividualization of vision and result in a bland “studio skill” (in the same vein as a “studio film”), one that feels manufactured by a board of soulless machines rather than a director’s unique creation. This draws straight back to the afore-mentioned issues with democracy: that people A) don’t always understand what they’re voting for or against, and B) people will never vote for something that makes their game tougher or results in no benefit to oneself. Again, these were not issues in the old days of RS2, but are the problems we face with our modern standards and decision making systems.
The reality that must be faced is that the polling system is not an engine of creation nor is it a means of constructive feedback – it’s a system of judgement, binary and oversimplified in its methodology. It’s easy to interact with and requires no more than 10 seconds of a player’s time, a mere mindless moment, to decide the fate of an idea made by an individual or team, regardless of their deep or shallow knowledge of game mechanics, strong or weak vision of design philosophy, great or terrible understanding of the game’s history, and their awareness of blindness towards the modern community. It’s a system which disproportionately boils down the quality of discussion that is necessitated by a skill, which gives it the same significance as the question “Should we allow players to recolour the Rocky pet by feeding it berries?” with the only available answers being a dualistic “This idea is perfect and should be implemented exactly as outlined” or “This idea is terrible and should never be spoken of again.”
So what do you do? Let Jagex throw in whatever they want? Reduce the threshold, or reduce it just for skills? Make a poll that lists a bunch of skills and forces the players to choose one of them to enter the game? Simply poll the question, “Should we have a new skill?” then let Jagex decide what it is? Put more options on the scale of “yes” to “no” and weigh each appropriately? All these options sound distasteful because there are obvious weaknesses to each. But that is the Third Great Irony we face: an immense desire for a new skill, but no realistic means to ever get one.

6-0 - Conclusion

I can only imagine that if you’ve truly read everything up to this point, it’s taken you through quite the rollercoaster. We’ve walked through the history of OSRS skill attempts, unconstructive arguments, various aspects of modern skill design philosophy, and the OSRS Team and skill design process. When you take it all together, it’s easy to get overwhelmed by all the thought that needs to go into a modern skill and all the issues that might prevent its success. Complexity, naming conventions, categorizations, integration, rewards and motivations, bankstanding and buyables, the difficulties of skill bloat, balancing, and skill endgames, aesthetics, the design process, public presentation, development effort, democracy and polling - these are the challenges of designing and introducing modern skills. To have to cope with it all is draining and maybe even impossible, and therefore it begs the question: is trying to get a new skill even worth it?
Maybe.
Thanks for reading.
Tl;dr: Designing a modern skill requires acknowledging the vast history of Runescape, understanding why players make certain criticisms and what exactly they’re saying in terms of game mechanics, before finally developing solutions. Only then can you subject your ideas to a polling system that is built to oversimplify them.
submitted by ScreteMonge to 2007scape [link] [comments]

ASLAproject - a new empire in the decentralized environment of the cryptocurrency world

ASLAproject - a new empire in the decentralized environment of the cryptocurrency world
Our experts are capable of providing any advises and help to anyone who wants to join the project. We promise that our projects are not only profitable but also breathtaking. We are developing every day, do not miss the opportunity to be part of a grand project with a great future.

https://preview.redd.it/82fpaaolx2p51.png?width=977&format=png&auto=webp&s=80e78b1b89549ec3b6dbd60b0a6903c28bb49519
ASLAproject is
A decentralized ecosystem of products based on smart contracts of the Tron blockchain project for earning profit and further investing. We, the development team, are working to improve the ecosystem and develop its products. Our main task today is to create the best environment for the users to acquire money. At the same time, we do not conduct ICO and crowdfunding.
The goal is to create and implement an ecosystem with constantly updated products for your earnings, develop and implement tools for business and beyond. Much has already been done, but more still needs to be done.
Today, tokens cost less than what you want, but prices are already rising due to new product releases and community / project partners that form a solid foundation for future achievements.

Tokens and products
Our project is based on two coins that focus on all ecosystem products: ASLA and ASLAgame (Aga).
1. ASLAtrade is a binary options trading platform.

https://preview.redd.it/ga3pf8cnx2p51.png?width=978&format=png&auto=webp&s=25beb4b77b7ce0a87b9e58cd0f068f9536b6da14
ASLA is a token attached to the ASLAtrade platform, which is extracted through a unique mining system through binary options trading. In the image below, you can see the required amount of TRX spent to get a single token. Every day this amount is increasing.
Below is the menu for determining the freezing/withdrawal of tokens:
  1. When decent amount of tokens is frozen, it pays back with dividends that are collected in 40% from the platform's total pool.
  2. By withdrawing tokens to your wallet, the user receives dividends in the form of Aga tokens, which are linked to our products such as messenger, games, etc.
ASLA holders have implemented a feature that allows them to mine Aga tokens when in frozen state:
- Purchased ASLA in frozen state gives 20% of Aga tokens;
- Mined ASLA on the platform gives 25% of Aga tokens.
https://preview.redd.it/d3b543nox2p51.png?width=978&format=png&auto=webp&s=f9045017ce52341529c3b8945c4f5bf170b85135
• Trading on three cryptocurrency pairs: BTC, ETH, BTH with a choice of different transaction duration
• Freeze ASLA to receive dividends in the form of TRX/Aga of the total pool platform
• Withdrawal of ASLA for trading on exchanges, or receiving dividends in the form of Aga tokens for storing tokens on the wallet

https://preview.redd.it/707goinpx2p51.png?width=978&format=png&auto=webp&s=42cebafced5c987417408da564aae35abc72b05c
ASLAtrade: https://aslaproject.com/trading?lang=ru

2. ASLAbet is the first cryptocurrency tote with a wide range of functions based on smart contracts.

https://preview.redd.it/1gx7p62rx2p51.png?width=1920&format=png&auto=webp&s=bc94767f6223e15b25e84d00242684ca1110c1ec
Our team is working on the ecosystem for maximum benefit to the project users.
We present the ASLAbet cryptocurrency tote based on betting against people, not against the company! Bets on popular matches and favorite teams, winning percentages are formed automatically depending on the size of the bet and the number of players.
We do not limit ourselves to one direction, but also understand the interests of users. For this case, everyone will have the opportunity to create their own event, for which they will eventually receive a reward if it passes a vote among the community.
On the example of the recent match between Alexander Emelianenko and Magomed Ismailov, all those who put their bets on Alexander's victory completely lost their funds. With our platform, you would start returning your lost funds the next day, thanks to the Aga coin you received.
• Reward for each bet in the form of Aga tokens with an initial turnover of 100 TRX = 1 Aga. The mining difficulty will increase daily by 1 TRX.
• Even if you lose your bet when you freeze Aga coins, you will receive 30% of the profit from commissions.
• Referral system 15% of the system's profit.
Link: aslabet.comOfficial channel: t.me/aslabet

3. ASLA Messenger is a messenger with functionality for earning project tokens.

https://preview.redd.it/a6xghlktx2p51.png?width=655&format=png&auto=webp&s=3921b6be7d7f4bda454e1926b46cff91124e2c7d
Literally everyone uses messengers and communicates with their loved ones on a regular basis. We have made sure that you get paid for this. Communicate and earn - the perfect combination for the user.
At this stage, an alpha version of the app has been released for use with the earnings feature already available. The beta version is expected to include audio and video calls, a more functional interface, chats and channels, and much more.
• Complete tasks inside the messenger to get rewards in the form of Aga tokens.
• The most convenient and modern design of the app.
• Withdrawal of earned tokens to your wallet.
Play Market: https://play.google.com/store/apps/details?id=com.aslaproject.messenger&hl=en_US
App Store: https://apps.apple.com/ru/app/asla-messengeid1527990589

4. Games based on blockchain technology for earning cryptocurrency
https://preview.redd.it/7o74tpoux2p51.png?width=977&format=png&auto=webp&s=83305e57fdca9c312d3d271e35d5a88e08a705f2
Today, games are of great importance, this is a new way of gaming, in which we want to participate. Our main goal is to implement a gaming platform with games for earning money. Play with your friends, compete against the best players and earn cryptocurrency for winning your favorite games.
Currently in development are games such as "Heads and Tails", "Rock, paper, scissors", Dice, backgammon, chess, and larger projects – shooters with maximum gameplay, etc.
• A set of games of various genres with earnings
• Competitions, tournaments and other events with rewards in case of winnings
• Maximum decentralization and the ability to view all smart contracts
Earn money with us just playing, it's really easy!

5. ASLAbank - is a cryptocurrency bank for users with broad functionality.
The project team is developing a unique cryptocurrency bank for the community. The product's idea is that users will be able to borrow cryptocurrency with different priority from ASLA token holders. The user's reputation will grow with the number of completed applications.
All permits, lawyers, consulting. Everything is in the legal field of Russia. We aim to cooperate on a long-term basis within the framework of current legislation on the territory of the Russian Federation.

6. ASLAforum - is a project forum for discussing Internet industry projects.
There are many developing projects in the digital world that have a place to be known to their users, and these are Russian-language projects. To do this, a forum for reviews, analyses and discussions of these projects will soon be implemented, where users will earn cryptocurrency for this.
The main goal of the forum is to provide the community with visibility of all worthy projects, both those that have just started their existence and those that have years of work behind them. Consulting, assistance, training, as well as personal webinars from the project on the topic of earnings will be in one area. Users will be able to discuss, review, and share their thoughts about a particular project so that it can get a well-deserved reputation.

Etc:
Today, you can buy ASLA coins on two exchanges:
Poloni Dex: poloniex.org/exchange?id=392
Nolex: nolex.org/main/ASLATRX.html

Our project is open for suggestions and cooperation.
If you wish, you can become a partner of ASLAproject and get mutually beneficial opportunities for your goals.
To contact us: [[email protected]](mailto:[email protected])

Our plans for the future are reflected in the roadmap. Subscribe to our social networks to keep up to date with all the project news, as well as not to miss important information, live broadcasts and interviews with project representatives.
Ask the team a question or contact support: https://t.me/aslasprojectrus
Official website: aslaproject.com
Whitepaper: aslaproject.com/public/white-paper-ru.pdf
submitted by ASLA_Project to u/ASLA_Project [link] [comments]

[ANN][ANDROID MINING][AIRDROP] NewEnglandcoin: Scrypt RandomSpike

New England
New England 6 States Songs: https://www.reddit.com/newengland/comments/er8wxd/new_england_6_states_songs/
NewEnglandcoin
Symbol: NENG
NewEnglandcoin is a clone of Bitcoin using scrypt as a proof-of-work algorithm with enhanced features to protect against 51% attack and decentralize on mining to allow diversified mining rigs across CPUs, GPUs, ASICs and Android phones.
Mining Algorithm: Scrypt with RandomSpike. RandomSpike is 3rd generation of Dynamic Difficulty (DynDiff) algorithm on top of scrypt.
1 minute block targets base difficulty reset: every 1440 blocks subsidy halves in 2.1m blocks (~ 2 to 4 years) 84,000,000,000 total maximum NENG 20000 NENG per block Pre-mine: 1% - reserved for dev fund ICO: None RPCPort: 6376 Port: 6377
NewEnglandcoin has dogecoin like supply at 84 billion maximum NENG. This huge supply insures that NENG is suitable for retail transactions and daily use. The inflation schedule of NengEnglandcoin is actually identical to that of Litecoin. Bitcoin and Litecoin are already proven to be great long term store of value. The Litecoin-like NENG inflation schedule will make NewEnglandcoin ideal for long term investment appreciation as the supply is limited and capped at a fixed number
Bitcoin Fork - Suitable for Home Hobbyists
NewEnglandcoin core wallet continues to maintain version tag of "Satoshi v0.8.7.5" because NewEnglandcoin is very much an exact clone of bitcoin plus some mining feature changes with DynDiff algorithm. NewEnglandcoin is very suitable as lite version of bitcoin for educational purpose on desktop mining, full node running and bitcoin programming using bitcoin-json APIs.
The NewEnglandcoin (NENG) mining algorithm original upgrade ideas were mainly designed for decentralization of mining rigs on scrypt, which is same algo as litecoin/dogecoin. The way it is going now is that NENG is very suitable for bitcoin/litecoin/dogecoin hobbyists who can not , will not spend huge money to run noisy ASIC/GPU mining equipments, but still want to mine NENG at home with quiet simple CPU/GPU or with a cheap ASIC like FutureBit Moonlander 2 USB or Apollo pod on solo mining setup to obtain very decent profitable results. NENG allows bitcoin litecoin hobbyists to experience full node running, solo mining, CPU/GPU/ASIC for a fun experience at home at cheap cost without breaking bank on equipment or electricity.
MIT Free Course - 23 lectures about Bitcoin, Blockchain and Finance (Fall,2018)
https://www.youtube.com/playlist?list=PLUl4u3cNGP63UUkfL0onkxF6MYgVa04Fn
CPU Minable Coin Because of dynamic difficulty algorithm on top of scrypt, NewEnglandcoin is CPU Minable. Users can easily set up full node for mining at Home PC or Mac using our dedicated cheetah software.
Research on the first forked 50 blocks on v1.2.0 core confirmed that ASIC/GPU miners mined 66% of 50 blocks, CPU miners mined the remaining 34%.
NENG v1.4.0 release enabled CPU mining inside android phones.
Youtube Video Tutorial
How to CPU Mine NewEnglandcoin (NENG) in Windows 10 Part 1 https://www.youtube.com/watch?v=sdOoPvAjzlE How to CPU Mine NewEnglandcoin (NENG) in Windows 10 Part 2 https://www.youtube.com/watch?v=nHnRJvJRzZg
How to CPU Mine NewEnglandcoin (NENG) in macOS https://www.youtube.com/watch?v=Zj7NLMeNSOQ
Decentralization and Community Driven NewEnglandcoin is a decentralized coin just like bitcoin. There is no boss on NewEnglandcoin. Nobody nor the dev owns NENG.
We know a coin is worth nothing if there is no backing from community. Therefore, we as dev do not intend to make decision on this coin solely by ourselves. It is our expectation that NewEnglandcoin community will make majority of decisions on direction of this coin from now on. We as dev merely view our-self as coin creater and technical support of this coin while providing NENG a permanent home at ShorelineCrypto Exchange.
Twitter Airdrop
Follow NENG twitter and receive 100,000 NENG on Twitter Airdrop to up to 1000 winners
Graphic Redesign Bounty
Top one award: 90.9 million NENG Top 10 Winners: 500,000 NENG / person Event Timing: March 25, 2019 - Present Event Address: NewEnglandcoin DISCORD at: https://discord.gg/UPeBwgs
Please complete above Twitter Bounty requirement first. Then follow Below Steps to qualify for the Bounty: (1) Required: submit your own designed NENG logo picture in gif, png jpg or any other common graphic file format into DISCORD "bounty-submission" board (2) Optional: submit a second graphic for logo or any other marketing purposes into "bounty-submission" board. (3) Complete below form.
Please limit your submission to no more than two total. Delete any wrongly submitted or undesired graphics in the board. Contact DISCORD u/honglu69#5911 or u/krypton#6139 if you have any issues.
Twitter Airdrop/Graphic Redesign bounty sign up: https://goo.gl/forms/L0vcwmVi8c76cR7m1
Milestones
Roadmap
NENG v1.4.0 Android Mining, randomSpike Evaluation https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/NENG_2020_Q3_report/NENG_2020_Q3_report.pdf
RandomSpike - NENG core v1.3.0 Hardfork Upgrade Proposal https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/2020Q1_Report/Scrypt_RandomSpike_NENGv1.3.0_Hardfork_Proposal.pdf
NENG Security, Decentralization & Valuation
https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/2019Q2_report/NENG_Security_Decentralization_Value.pdf
Whitepaper v1.0 https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/whitepaper_v1.0/NENG_WhitePaper.pdf
DISCORD https://discord.gg/UPeBwgs
Explorer
http://www.findblocks.com/exploreNENG http://86.100.49.209/exploreNENG http://nengexplorer.mooo.com:3001/
Step by step guide on how to setup an explorer: https://github.com/ShorelineCrypto/nengexplorer
Github https://github.com/ShorelineCrypto/NewEnglandCoin
Wallet
Android with UserLand App (arm64/armhf), Chromebook (x64/arm64/armhf): https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.4.0.5
Linux Wallet (Ubuntu/Linux Mint, Debian/MX Linux, Arch/Manjaro, Fedora, openSUSE): https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.4.0.3
MacOS Wallet (10.11 El Capitan or higher): https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.4.0.2
Android with GNUroot on 32 bits old Phones (alpha release) wallet: https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.4.0
Windows wallet: https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.3.0.1
addnode ip address for the wallet to sync faster, frequently updated conf file: https://github.com/ShorelineCrypto/cheetah_cpumineblob/mastenewenglandcoin.conf-example
How to Sync Full Node Desktop Wallet https://www.reddit.com/NewEnglandCoin/comments/er6f0q/how_to_sync_full_node_desktop_wallet/
TWITTER https://twitter.com/newenglandcoin
REDDIT https://www.reddit.com/NewEnglandCoin/
Cheetah CPU Miner Software https://github.com/ShorelineCrypto/cheetah_cpuminer
Solo Mining with GPU or ASIC https://bitcointalk.org/index.php?topic=5027091.msg52187727#msg52187727
How to Run Two Full Node in Same Desktop PC https://bitcointalk.org/index.php?topic=5027091.msg53581449#msg53581449
ASIC/GPU Mining Pools Warning to Big ASIC Miners Due to DynDiff Algo on top of Scrypt, solo mining is recommended for ASIC/GPU miners. Further more, even for mining pools, small mining pool will generate better performance than big NENG mining pool because of new algo v1.2.x post hard fork.
The set up configuration of NENG for scrypt pool mining is same as a typical normal scrypt coin. In other word, DynDiff on Scrypt algo is backward compatible with Scrypt algo. Because ASIC/GPU miners rely on CPU miners for smooth blockchain movement, checkout bottom of "Latest News" section for A WARNING to All ASIC miners before you decide to dump big ASIC hash rate into NENG mining.
(1) Original DynDiff Warning: https://bitcointalk.org/index.php?topic=5027091.msg48324708#msg48324708 (2) New Warning on RandomSpike Spike difficulty (244k) introduced in RandomSpike served as roadblocks to instant mining and provide security against 51% attack risk. However, this spike difficulty like a roadblock that makes big ASIC mining less profitable. In case of spike block to be mined, the spike difficulty immediately serve as base difficulty, which will block GPU/ASIC miners effectively and leave CPU cheetah solo miners dominating mining almost 100% until next base difficulty reset.
FindBlocks http://findblocks.com/
CRpool http://crpool.xyz/
Cminors' Pool http://newenglandcoin.cminors-pool.com/
SPOOL https://spools.online/
Exchange
📷
https://shorelinecrypto.com/
Features: anonymous sign up and trading. No restriction or limit on deposit or withdraw.
The trading pairs available: NewEnglandcoin (NENG) / Dogecoin (DOGE)
Trading commission: A round trip trading will incur 0.10% trading fees in average. Fees are paid only on buyer side. buy fee: 0.2% / sell fee: 0% Deposit fees: free for all coins Withdraw fees: ZERO per withdraw. Mining fees are appointed by each coin blockchain. To cover the blockchain mining fees, there is minimum balance per coin per account: * Dogecoin 2 DOGE * NewEnglandcoin 1 NENG
Latest News Aug 30, 2020 - NENG v1.4.0.5 Released for Android/Chromebook Upgrade with armhf, better hardware support https://bitcointalk.org/index.php?topic=5027091.msg55098029#msg55098029
Aug 11, 2020 - NENG v1.4.0.4 Released for Android arm64 Upgrade / Chromebook Support https://bitcointalk.org/index.php?topic=5027091.msg54977437#msg54977437
Jul 30, 2020 - NENG v1.4.0.3 Released for Linux Wallet Upgrade with 8 Distros https://bitcointalk.org/index.php?topic=5027091.msg54898540#msg54898540
Jul 21, 2020 - NENG v1.4.0.2 Released for MacOS Upgrade with Catalina https://bitcointalk.org/index.php?topic=5027091.msg54839522#msg54839522
Jul 19, 2020 - NENG v1.4.0.1 Released for MacOS Wallet Upgrade https://bitcointalk.org/index.php?topic=5027091.msg54830333#msg54830333
Jul 15, 2020 - NENG v1.4.0 Released for Android Mining, Ubuntu 20.04 support https://bitcointalk.org/index.php?topic=5027091.msg54803639#msg54803639
Jul 11, 2020 - NENG v1.4.0 Android Mining, randomSpike Evaluation https://bitcointalk.org/index.php?topic=5027091.msg54777222#msg54777222
Jun 27, 2020 - Pre-Announce: NENG v1.4.0 Proposal for Mobile Miner Upgrade, Android Mining Start in July 2020 https://bitcointalk.org/index.php?topic=5027091.msg54694233#msg54694233
Jun 19, 2020 - Best Practice for Futurebit Moonlander2 USB ASIC on solo mining mode https://bitcointalk.org/index.php?topic=5027091.msg54645726#msg54645726
Mar 15, 2020 - Scrypt RandomSpike - NENG v1.3.0.1 Released for better wallet syncing https://bitcointalk.org/index.php?topic=5027091.msg54030923#msg54030923
Feb 23, 2020 - Scrypt RandomSpike - NENG Core v1.3.0 Relased, Hardfork on Mar 1 https://bitcointalk.org/index.php?topic=5027091.msg53900926#msg53900926
Feb 1, 2020 - Scrypt RandomSpike Proposal Published- NENG 1.3.0 Hardfork https://bitcointalk.org/index.php?topic=5027091.msg53735458#msg53735458
Jan 15, 2020 - NewEnglandcoin Dev Team Expanded with New Kickoff https://bitcointalk.org/index.php?topic=5027091.msg53617358#msg53617358
Jan 12, 2020 - Explanation of Base Diff Reset and Effect of Supply https://www.reddit.com/NewEnglandCoin/comments/envmo1/explanation_of_base_diff_reset_and_effect_of/
Dec 19, 2019 - Shoreline_tradingbot version 1.0 is released https://bitcointalk.org/index.php?topic=5121953.msg53391184#msg53391184
Sept 1, 2019 - NewEnglandcoin (NENG) is Selected as Shoreline Tradingbot First Supported Coin https://bitcointalk.org/index.php?topic=5027091.msg52331201#msg52331201
Aug 15, 2019 - Mining Update on Effect of Base Difficulty Reset, GPU vs ASIC https://bitcointalk.org/index.php?topic=5027091.msg52169572#msg52169572
Jul 7, 2019 - CPU Mining on macOS Mojave is supported under latest Cheetah_Cpuminer Release https://bitcointalk.org/index.php?topic=5027091.msg51745839#msg51745839
Jun 1, 2019 - NENG Fiat project is stopped by Square, Inc https://bitcointalk.org/index.php?topic=5027091.msg51312291#msg51312291
Apr 21, 2019 - NENG Fiat Project is Launched by ShorelineCrypto https://bitcointalk.org/index.php?topic=5027091.msg50714764#msg50714764
Apr 7, 2019 - Announcement of Fiat Project for all U.S. Residents & Mobile Miner Project Initiation https://bitcointalk.org/index.php?topic=5027091.msg50506585#msg50506585
Apr 1, 2019 - Disclosure on Large Buying on NENG at ShorelineCrypto Exchange https://bitcointalk.org/index.php?topic=5027091.msg50417196#msg50417196
Mar 27, 2019 - Disclosure on Large Buying on NENG at ShorelineCrypto Exchange https://bitcointalk.org/index.php?topic=5027091.msg50332097#msg50332097
Mar 17, 2019 - Disclosure on Large Buying on NENG at ShorelineCrypto Exchange https://bitcointalk.org/index.php?topic=5027091.msg50208194#msg50208194
Feb 26, 2019 - Community Project - NewEnglandcoin Graphic Redesign Bounty Initiated https://bitcointalk.org/index.php?topic=5027091.msg49931305#msg49931305
Feb 22, 2019 - Dev Policy on Checkpoints on NewEnglandcoin https://bitcointalk.org/index.php?topic=5027091.msg49875242#msg49875242
Feb 20, 2019 - NewEnglandCoin v1.2.1 Released to Secure the Hard Kork https://bitcointalk.org/index.php?topic=5027091.msg49831059#msg49831059
Feb 11, 2019 - NewEnglandCoin v1.2.0 Released, Anti-51% Attack, Anti-instant Mining after Hard Fork https://bitcointalk.org/index.php?topic=5027091.msg49685389#msg49685389
Jan 13, 2019 - Cheetah_CpuMiner added support for CPU Mining on Mac https://bitcointalk.org/index.php?topic=5027091.msg49218760#msg49218760
Jan 12, 2019 - NENG Core v1.1.2 Released to support MacOS OSX Wallet https://bitcointalk.org/index.php?topic=5027091.msg49202088#msg49202088
Jan 2, 2019 - Cheetah_Cpuminer v1.1.0 is released for both Linux and Windows https://bitcointalk.org/index.php?topic=5027091.msg49004345#msg49004345
Dec 31, 2018 - Technical Whitepaper is Released https://bitcointalk.org/index.php?topic=5027091.msg48990334#msg48990334
Dec 28, 2018 - Cheetah_Cpuminer v1.0.0 is released for Linux https://bitcointalk.org/index.php?topic=5027091.msg48935135#msg48935135
Update on Dec 14, 2018 - NENG Blockchain Stuck Issue https://bitcointalk.org/index.php?topic=5027091.msg48668375#msg48668375
Nov 27, 2018 - Exclusive for PC CPU Miners - How to Steal a Block from ASIC Miners https://bitcointalk.org/index.php?topic=5027091.msg48258465#msg48258465
Nov 28, 2018 - How to CPU Mine a NENG block with window/linux PC https://bitcointalk.org/index.php?topic=5027091.msg48298311#msg48298311
Nov 29, 2018 - A Warning to ASIC Miners https://bitcointalk.org/index.php?topic=5027091.msg48324708#msg48324708
Disclosure: Dev Team Came from ShorelineCrypto, a US based Informatics Service Business offering Fee for service for Coin Creation, Coin Exchange Listing, Blockchain Consulting, etc.
submitted by honglu69 to NewEnglandCoin [link] [comments]

Cryptosoft Review 2020-Is it a Scam?

Cryptosoft Review 2020-Is it a Scam?

Most f the reviews we tend to have come back across reveal that the Cryptp soft platform is easy to
Their client service is very efficient. We did a live check and confirmed that they respond at intervals a moment. Moreover, they are available 24/7.
The Cryptp soft app is secure. They need all the mandatory measures in place to make sure data privacy.
The Cryptp soft System is considered by several among the most effective robots within the market nowadays. We have a tendency to realize this robot to perform virtually the same with Bitcoin Rush, another top bitcoin robot. Read the review of Bitcoin Rush for more data?
Cryptp soft registration method is straightforward, easy, and secure. You only want but 10 minutes to form an account and begin trading. Cryptp soft is a absolutely auto bot and is so accessible to everyone.

https://preview.redd.it/giu6kclgfnn51.jpg?width=1280&format=pjpg&auto=webp&s=f605d84ba2174f831ca825dbaffddf061b3a55b5
You do not want to perceive trading lingo to use Immediate Edge. The following steps can get you started with this robot.
STEP ONE: Fill the Signup type

Visit the Cryptp soft home page and register your name, phone number, and email in the provided kind. You will be asked to verify your phone variety via a text code and email through a link. CryptoVibes will ascertain that the Cryptp soft registration process is secure.

Their web site is SSL secured to confirm that hackers cannot steal personal information submitted through it. Cryptp soft cyber safety policy states that they're GDPR adherent. This suggests that they handle your knowledge with strict privacy.
STEP TWO: Get matched with a broker

The Cryptp soft Software then matches you with one in every of their partner brokers. The role of the broker is to receive deposits and facilitate transactions. We have a tendency to have determined that Cryptp soft only partners with regulated brokers.

With a regulated broker, they guarantee that your cash is safe. Reputable regulators such as the FCA, FSB, ASIC, and CySEC need brokers to segregate deposits and submit periodic reports on deposit usage.
You wold like a deposit of a minimum of $250 to trade with Immediate Edge. Do not confuse this quantity with the value of the robot. Cryptp soft does not need any license fee. The house owners of this robot build money by charging a small commission on the profits generated through the app
Deposits with Cryptp soft should be created through Wire Transfer, Visa, and MasterCard. It takes a few seconds for a deposit to reflect in an exceedingly trader’s account. Cryptp soft does not charge any deposit fees.
The Cryptp soft does provide a demo account to help traders familiarize themselves with its web-trader. CryptoVibes recommends that you are doing demo trading before going to live to trade. Please note that the demo is for demonstrative purposes solely.
The results you receive on the platform are primarily based on historical information and could therefore not mirror what you'll get in live trading.
The Cryptp soft live trader comes with features to help you outline the amount of risk you are willing to require per trade. You wish to go through the demo account to familiarize with these features. As mentioned severally in this review, you do not want specialized skills to use this robot.
Live trading with Cryptp soft involves determining the quantity of capital you plan to risk per trade and clicking the live button. Scan our review of Bitcoin Trader for one more straightforward to use the robot.
*Remember all trading risks and you shouldn’t risk more then you'll be able to afford to lose.
How to get the most out of Cryptp soft App
We have identified the following tips as paramount in guaranteeing that you make the most of Immediate Edge.
Begin with a deposit of $250 – Given the level of risk involved in trading with Immediate Edge, you should start with a tiny investment.
Follow crypto market news – You need to determine the type of reports that drives volatility high and capitalize on them. Cryptp soft claims to form the foremost profits throughout high market volatility.
Trade for eight hours per day – In keeping with Immediate Edge, trading for at least eight hours per day can help maximize profits. Cryptp soft is entirely auto, and hence you'll be able to leave the robot running as you continue together with your daily errands. You are doing not want more than twenty minutes per day to observe your account.
Close trading sessions at the tip of the day – Leaving open positions overnight is doubtless to translate to losses since the markets can change considerably overnight. It is better to shut sessions even if in the negative and start trading again the subsequent day. With a correct risk management strategy, there is no would like to fret concerning periodic losses.
Following our review we tend to realize Cryptp soft to be legit. But, traders ought to take additional caution, provided that this bot comes at a degree of risk. Whereas the app claims it's potential to form profits of up to 50percent per day, you'll be able to additionally lose the complete deposit inside seconds. This is often not sudden for a high-frequency trading robot.
We recommend that you just apply the required risk management measures. As a rule of thumb don't risk more than 10percent of your trading capital per trade. Also, never trade with an amount you cannot afford to lose. It is prudent to start small and add cash as you get conversant with the various features on the platform.
Recently, a brand new trading software was added to the bitcoin investment trade. This software is termed Cryptp soft and it is allegedly created by a corporation or organization called the International Council for Bitcoin.
There is additionally a letter out there on their web site that has been signed by someone named David. This person claims to own earned over 1,000,000 as a results of investing in bitcoins. What’s very shocking concerning this letter is that David claims to have earned that huge quantity in just one trade. If we have a tendency to place it in simple words, David became a millionaire overnight.
We tend to highly doubt that a trading system that has been launched recently will have such potential. To verify the main points of this software and to determine its legitimacy, we have a tendency to conducted our own research and investigation.
Cryptp soft is a bitcoin trading software that’s meant to assist newbie traders get involved in Cryptocurrency trading with less risk than ancient investment opportunities. Cryptp soft software was created by The International Council For Bitcoin who is PRO Bitcoin trader Group behind the Cryptp soft software. Notice out all concerning Cryptp soft software by The International Council For Bitcoin.
Cryptp soft Software may be a nice development by a famous, well established and experienced bitcoin trader Investors with a viewpoint to enable traders to perform different tasks with ease and convenience.

https://preview.redd.it/uuh85yghfnn51.png?width=1238&format=png&auto=webp&s=d0558e6e123114b6624d5a724b3b9b5983e717e1
Cryptp soft Software is essentially a Binary choices trading software that is designed to assist traders win and predict the Binary options trend of their respective choices. Cryptp soft APP works as a code to urge financial success, shows traders how they'll make money on-line, helps them to find different ways in which to induce huge returns on their investment. The Cryptp soft Trading Software additionally provides analyses of Market conditions so that traders will recognize what ought to be their next step. Cryptp soft System gives secret cryptocurrency ways that ultimately help binary traders to create thousands of greenbacks solely for some bucks.
Several individuals can say that Cryptocurrency Trading may be a risky business and tend to remain faraway from it. But from my expertise, high volatility means HIGH RETURN OF INVESTMENT in Crypto Market. But this can be where the Cryptp soft comes into play, the mathematical algorithm used by Cryptp soft Software takes the guesswork out choosing a winning profitable trade. You don’t must be an expert. Like I said earlier, I actually have personally tested the Cryptp soft and found the success rate is about ninety sevenpercent. I don’t apprehend concerning you, but a ninety seven% probability of earning a profitable trade is TERRIBLY GOOD! I’ve never come across something like this trading software before. Keep reading, below are my Cryptp soft results for the past week or so…
Watch over the Shoulder of a Professional Each Day and you'll be able to learn as you trade.
Averaging 97% Winning Weeks With Cryptp soft which suggests that more potential profits for you
Cryptp soft Software Are Fully Transparent
No previous experience with binary choices trading required
Web-based mostly, no need for downloads, additionally works on phones, tablets
You'll be able to Even Watch Cryptp soft Signals From Your Phone (iPhone Users — Photon Browser)
If you are ready to begin making cash online with an on the spot edge, there has never been a better chance than currently. If you enjoy surfing the web for countless hours trying for the next Trading Method Secrets, never being able to urge centered, being overloaded with conflicting information, and not creating cash on-line, you ought to probably leave this page right now and get back to that Cryptp soft System strategy
Cryptp soft bot could be a new cryptocurrency trading invention that comes with options that create this software stand out among others. It is conjointly an automatic trading platform that uses a smart program algorithm to detect favorable trading opportunities. It acts on its own or waits for a prompt command from the user depending on the software’s settings. But what makes this software unique and a favorite to individuals is what we have a tendency to shall unveil in this review.
There have been lots of unverified claims of how totally different cryptocurrency software have helped several people to make massive profits leading to Scam individuals. However, it's pertinent for cryptocurrency traders to verify if a particular trading software may be a scam or legit, which is also ?
After subjecting the features of the Cryptp soft bot software to a series of tests, the software isn't a scam however legit. The Cryptp soft bot is believed to have successful rate of 85%, that is a lot of than the 80percent benchmark for average software. The Cryptp soft bot has helped cryptocurrency traders to make sensible profits, which has been documented as testimonies on the software’s website.
Trading on the platform is straightforward and might not require experience. We had to verify the simplicity of the software, and we tend to discovered that the software is easy to navigate. The demo trading feature of the software makes it potential for brand new users to hold out trading activities in an exceedingly simulated atmosphere while not having to risk their investment. This any gives credence to the legitimacy of the software because it ensures that new users get accustomed to the features of the software before continuing to measure to trade
As earlier stated, the Cryptp soft bot could be a high-tech program software that comes with exceptional options that makes it among the simplest cryptocurrency trading software in the blockchain market. The outstanding features of the Cryptp soft bot embody the subsequent:
https://www.cryptoerapro.com/cryptosoft/

http://www.cryptoerapro.com/

https://twitter.com/cryptoerapro

https://www.instagram.com/cryptoerapro/

https://www.pinterest.co.uk/cryptoerapro/
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HOW TO TRADE BINARY OPTIONS ON THISOPTION BINARY EXCHANGE

HOW TO TRADE BINARY OPTIONS ON THISOPTION BINARY EXCHANGE
Some people say cryptocurrency trades are hard. Some others hold the view that trading cryptocurrencies can be one of the sweetest ways of making money. Whichever way you view it, the truth is that cryptocurrencies have a lot of potentials. Besides, you will soon realize that Binary trading is one of the easiest only if you understood what it takes to trade cryptocurrencies that way. ADDRESSING THE CHALLENGES Considering the challenge some cryptocurrency traders have (I guess you may be having the issues) with binary trading; I deemed it fit to seek some viable solutions. I later found a veritable platform where you can trade on binary options without having to rack your brain or take more time than required to figure out the market direction. The name of that platform is Thisoption, and in this review, I will show you how you can start trading binary options on the platform. GETTING STARTED In this section, I will show you all you need to know about trading binary options, cryptocurrencies, FOREX, and stocks on Thisoption. It all starts with creating an account and following the subsequent steps; Step 1: Create an Account As mentioned earlier, everything you need to become a professional binary options trade starts with signing up for an account on the Thisoption binary exchange. To do that, you will need to provide your accurate details, as: -Full name -Email address -Create a new password and -Confirm your email address
Have in mind that the Thisoption binary exchange has many things in store for you. For example, you stand a chance to receive a gift, as well as granted access to multiple trading tools immediately you sign up for an account. Step 2: Fund Your Account Once you’ve confirmed your email address and have access to your Thisoption binary exchange account, the next step would be to fund your account. Interestingly, it wouldn’t take you more than a few minute to do that because Thisoption has many payment methods that will work for you. Step 3: Do the Work This is where the major work starts. With the trading tools you already have, you can use the same to predict the movement of the market. By predicting the market direction, you will be qualifying yourself to make some money if your prediction comes out as expected. How to Predict Markets Predicting the direction of the binary market isn’t tasking as you might have been made to believe. Instead, it is one of the easiest things you can do. For example, there are 2 major ways you can predict market directions/movements. The first method is to use your many years of experience and the trading tools. The other is to seek the help of binary trade specialists on Thisoption who will help you make an accurate prediction. The Excellent Market Prediction Guide There are no two ways of predicting the movement of a binary market. As you may have known, it is all about buying and selling. Therefore, your major task is to predict whether a particular binary market will go up to make profits or go down to cause losses. Advantages of Predicting Binary Markets on Thisoption You can now see how easy it is to predict the direction of binary markets on Thisoption. Yet, there are some other things I think you should know about the platform. The first is that you can predict on many markets because Thisoption provides you with up to 100 assets. The second is that you can be confident of not being defrauded because the Thisoption binary exchange is regulated in some places. Finally, Thisoption has one of the fastest payout systems pegged at 1 hour. Therefore, withdrawing your earnings on binary predictions will be processed at the speed of light. Wrapping Up Thisoption just made binary trading easier and simpler for everyone. If you have been looking for ways to become a binary trader without many issues, Thisoption is the platform to rely on. The YouTube video below will also give you a proper guide to the Thisoption exchange;

USEFUL LINKS ▶ ️ Extons: https://www.extons.io ▶ ️ THISOPTION: https://thisoption.com ▶ ️ Whitepaper: https://www.extons.io/whitepaper ▶ ️ Telegram: https://t.me/thisoption ▶ ️ ANN : https://bitcointalk.org/index.php?topic=5263768 ▶ ️ Medium: https://medium.com/@thisoption.com AUTHOR’S DETAILS Bitcointalk Username- Vunchan Bitcointalk Profile link- https://bitcointalk.org/index.php?action=profile;u=2774784;sa=summary
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submitted by Irishsommy to Cryptocoin [link] [comments]

A Complete Penetration Testing & Hacking Tools List for Hackers & Security Professionals

A Complete Penetration Testing & Hacking Tools List for Hackers & Security Professionals

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Penetration testing & Hacking Tools are more often used by security industries to test the vulnerabilities in network and applications. Here you can find the Comprehensive Penetration testing & Hacking Tools list that covers Performing Penetration testing Operation in all the Environment. Penetration testing and ethical hacking tools are a very essential part of every organization to test the vulnerabilities and patch the vulnerable system.
Also, Read What is Penetration Testing? How to do Penetration Testing?
Penetration Testing & Hacking Tools ListOnline Resources – Hacking ToolsPenetration Testing Resources
Exploit Development
OSINT Resources
Social Engineering Resources
Lock Picking Resources
Operating Systems
Hacking ToolsPenetration Testing Distributions
  • Kali – GNU/Linux distribution designed for digital forensics and penetration testing Hacking Tools
  • ArchStrike – Arch GNU/Linux repository for security professionals and enthusiasts.
  • BlackArch – Arch GNU/Linux-based distribution with best Hacking Tools for penetration testers and security researchers.
  • Network Security Toolkit (NST) – Fedora-based bootable live operating system designed to provide easy access to best-of-breed open source network security applications.
  • Pentoo – Security-focused live CD based on Gentoo.
  • BackBox – Ubuntu-based distribution for penetration tests and security assessments.
  • Parrot – Distribution similar to Kali, with multiple architectures with 100 of Hacking Tools.
  • Buscador – GNU/Linux virtual machine that is pre-configured for online investigators.
  • Fedora Security Lab – provides a safe test environment to work on security auditing, forensics, system rescue, and teaching security testing methodologies.
  • The Pentesters Framework – Distro organized around the Penetration Testing Execution Standard (PTES), providing a curated collection of utilities that eliminates often unused toolchains.
  • AttifyOS – GNU/Linux distribution focused on tools useful during the Internet of Things (IoT) security assessments.
Docker for Penetration Testing
Multi-paradigm Frameworks
  • Metasploit – post-exploitation Hacking Tools for offensive security teams to help verify vulnerabilities and manage security assessments.
  • Armitage – Java-based GUI front-end for the Metasploit Framework.
  • Faraday – Multiuser integrated pentesting environment for red teams performing cooperative penetration tests, security audits, and risk assessments.
  • ExploitPack – Graphical tool for automating penetration tests that ships with many pre-packaged exploits.
  • Pupy – Cross-platform (Windows, Linux, macOS, Android) remote administration and post-exploitation tool,
Vulnerability Scanners
  • Nexpose – Commercial vulnerability and risk management assessment engine that integrates with Metasploit, sold by Rapid7.
  • Nessus – Commercial vulnerability management, configuration, and compliance assessment platform, sold by Tenable.
  • OpenVAS – Free software implementation of the popular Nessus vulnerability assessment system.
  • Vuls – Agentless vulnerability scanner for GNU/Linux and FreeBSD, written in Go.
Static Analyzers
  • Brakeman – Static analysis security vulnerability scanner for Ruby on Rails applications.
  • cppcheck – Extensible C/C++ static analyzer focused on finding bugs.
  • FindBugs – Free software static analyzer to look for bugs in Java code.
  • sobelow – Security-focused static analysis for the Phoenix Framework.
  • bandit – Security oriented static analyzer for Python code.
Web Scanners
  • Nikto – Noisy but fast black box web server and web application vulnerability scanner.
  • Arachni – Scriptable framework for evaluating the security of web applications.
  • w3af – Hacking Tools for Web application attack and audit framework.
  • Wapiti – Black box web application vulnerability scanner with built-in fuzzer.
  • SecApps – In-browser web application security testing suite.
  • WebReaver – Commercial, graphical web application vulnerability scanner designed for macOS.
  • WPScan – Hacking Tools of the Black box WordPress vulnerability scanner.
  • cms-explorer – Reveal the specific modules, plugins, components and themes that various websites powered by content management systems are running.
  • joomscan – one of the best Hacking Tools for Joomla vulnerability scanner.
  • ACSTIS – Automated client-side template injection (sandbox escape/bypass) detection for AngularJS.
Network Tools
  • zmap – Open source network scanner that enables researchers to easily perform Internet-wide network studies.
  • nmap – Free security scanner for network exploration & security audits.
  • pig – one of the Hacking Tools forGNU/Linux packet crafting.
  • scanless – Utility for using websites to perform port scans on your behalf so as not to reveal your own IP.
  • tcpdump/libpcap – Common packet analyzer that runs under the command line.
  • Wireshark – Widely-used graphical, cross-platform network protocol analyzer.
  • Network-Tools.com – Website offering an interface to numerous basic network utilities like ping, traceroute, whois, and more.
  • netsniff-ng – Swiss army knife for network sniffing.
  • Intercepter-NG – Multifunctional network toolkit.
  • SPARTA – Graphical interface offering scriptable, configurable access to existing network infrastructure scanning and enumeration tools.
  • dnschef – Highly configurable DNS proxy for pentesters.
  • DNSDumpster – one of the Hacking Tools for Online DNS recon and search service.
  • CloudFail – Unmask server IP addresses hidden behind Cloudflare by searching old database records and detecting misconfigured DNS.
  • dnsenum – Perl script that enumerates DNS information from a domain, attempts zone transfers, performs a brute force dictionary style attack and then performs reverse look-ups on the results.
  • dnsmap – One of the Hacking Tools for Passive DNS network mapper.
  • dnsrecon – One of the Hacking Tools for DNS enumeration script.
  • dnstracer – Determines where a given DNS server gets its information from, and follows the chain of DNS servers.
  • passivedns-client – Library and query tool for querying several passive DNS providers.
  • passivedns – Network sniffer that logs all DNS server replies for use in a passive DNS setup.
  • Mass Scan – best Hacking Tools for TCP port scanner, spews SYN packets asynchronously, scanning the entire Internet in under 5 minutes.
  • Zarp – Network attack tool centered around the exploitation of local networks.
  • mitmproxy – Interactive TLS-capable intercepting HTTP proxy for penetration testers and software developers.
  • Morpheus – Automated ettercap TCP/IP Hacking Tools .
  • mallory – HTTP/HTTPS proxy over SSH.
  • SSH MITM – Intercept SSH connections with a proxy; all plaintext passwords and sessions are logged to disk.
  • Netzob – Reverse engineering, traffic generation and fuzzing of communication protocols.
  • DET – Proof of concept to perform data exfiltration using either single or multiple channel(s) at the same time.
  • pwnat – Punches holes in firewalls and NATs.
  • dsniff – Collection of tools for network auditing and pentesting.
  • tgcd – Simple Unix network utility to extend the accessibility of TCP/IP based network services beyond firewalls.
  • smbmap – Handy SMB enumeration tool.
  • scapy – Python-based interactive packet manipulation program & library.
  • Dshell – Network forensic analysis framework.
  • Debookee – Simple and powerful network traffic analyzer for macOS.
  • Dripcap – Caffeinated packet analyzer.
  • Printer Exploitation Toolkit (PRET) – Tool for printer security testing capable of IP and USB connectivity, fuzzing, and exploitation of PostScript, PJL, and PCL printer language features.
  • Praeda – Automated multi-function printer data harvester for gathering usable data during security assessments.
  • routersploit – Open source exploitation framework similar to Metasploit but dedicated to embedded devices.
  • evilgrade – Modular framework to take advantage of poor upgrade implementations by injecting fake updates.
  • XRay – Network (sub)domain discovery and reconnaissance automation tool.
  • Ettercap – Comprehensive, mature suite for machine-in-the-middle attacks.
  • BetterCAP – Modular, portable and easily extensible MITM framework.
  • CrackMapExec – A swiss army knife for pentesting networks.
  • impacket – A collection of Python classes for working with network protocols.
Wireless Network Hacking Tools
  • Aircrack-ng – Set of Penetration testing & Hacking Tools list for auditing wireless networks.
  • Kismet – Wireless network detector, sniffer, and IDS.
  • Reaver – Brute force attack against Wifi Protected Setup.
  • Wifite – Automated wireless attack tool.
  • Fluxion – Suite of automated social engineering-based WPA attacks.
Transport Layer Security Tools
  • SSLyze – Fast and comprehensive TLS/SSL configuration analyzer to help identify security misconfigurations.
  • tls_prober – Fingerprint a server’s SSL/TLS implementation.
  • testssl.sh – Command-line tool which checks a server’s service on any port for the support of TLS/SSL ciphers, protocols as well as some cryptographic flaws.
Web Exploitation
  • OWASP Zed Attack Proxy (ZAP) – Feature-rich, scriptable HTTP intercepting proxy and fuzzer for penetration testing web applications.
  • Fiddler – Free cross-platform web debugging proxy with user-friendly companion tools.
  • Burp Suite – One of the Hacking Tools ntegrated platform for performing security testing of web applications.
  • autochrome – Easy to install a test browser with all the appropriate settings needed for web application testing with native Burp support, from NCCGroup.
  • Browser Exploitation Framework (BeEF) – Command and control server for delivering exploits to commandeered Web browsers.
  • Offensive Web Testing Framework (OWTF) – Python-based framework for pentesting Web applications based on the OWASP Testing Guide.
  • WordPress Exploit Framework – Ruby framework for developing and using modules which aid in the penetration testing of WordPress powered websites and systems.
  • WPSploit – Exploit WordPress-powered websites with Metasploit.
  • SQLmap – Automatic SQL injection and database takeover tool.
  • tplmap – Automatic server-side template injection and Web server takeover Hacking Tools.
  • weevely3 – Weaponized web shell.
  • Wappalyzer – Wappalyzer uncovers the technologies used on websites.
  • WhatWeb – Website fingerprinter.
  • BlindElephant – Web application fingerprinter.
  • wafw00f – Identifies and fingerprints Web Application Firewall (WAF) products.
  • fimap – Find, prepare, audit, exploit and even google automatically for LFI/RFI bugs.
  • Kadabra – Automatic LFI exploiter and scanner.
  • Kadimus – LFI scan and exploit tool.
  • liffy – LFI exploitation tool.
  • Commix – Automated all-in-one operating system command injection and exploitation tool.
  • DVCS Ripper – Rip web-accessible (distributed) version control systems: SVN/GIT/HG/BZR.
  • GitTools – One of the Hacking Tools that Automatically find and download Web-accessible .git repositories.
  • sslstrip –One of the Hacking Tools Demonstration of the HTTPS stripping attacks.
  • sslstrip2 – SSLStrip version to defeat HSTS.
  • NoSQLmap – Automatic NoSQL injection and database takeover tool.
  • VHostScan – A virtual host scanner that performs reverse lookups, can be used with pivot tools, detect catch-all scenarios, aliases, and dynamic default pages.
  • FuzzDB – Dictionary of attack patterns and primitives for black-box application fault injection and resource discovery.
  • EyeWitness – Tool to take screenshots of websites, provide some server header info, and identify default credentials if possible.
  • webscreenshot – A simple script to take screenshots of the list of websites.
Hex Editors
  • HexEdit.js – Browser-based hex editing.
  • Hexinator – World’s finest (proprietary, commercial) Hex Editor.
  • Frhed – Binary file editor for Windows.
  • 0xED – Native macOS hex editor that supports plug-ins to display custom data types.
File Format Analysis Tools
  • Kaitai Struct – File formats and network protocols dissection language and web IDE, generating parsers in C++, C#, Java, JavaScript, Perl, PHP, Python, Ruby.
  • Veles – Binary data visualization and analysis tool.
  • Hachoir – Python library to view and edit a binary stream as the tree of fields and tools for metadata extraction.
read more https://oyeitshacker.blogspot.com/2020/01/penetration-testing-hacking-tools.html
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Binary options signals, for what?

Binary options signals, for what?
The binary option trading is a somewhat new device for producing funds, this is why it scares beginner investors. Numerous signs, intricate charts and many dishonest brokers make understanding binary alternatives very hard.
A lot of try their hands at binary options trading, but forget one main issue - without theory and understanding the way it operates, investing success can not be accomplished, regardless that it is quite easy initially.
An investing method is the only method to generate profits buying and selling binary possibilities. Many different earning options have been created and described most of the methods perfectly help the investor to navigate this issue.
https://preview.redd.it/acjkcuybwqd51.jpg?width=2560&format=pjpg&auto=webp&s=0318dc266e92992a61875b8d816a405013dceffa
It is actually on the basis of the approach the dealer programs on which indications to navigate, what signals and beacons he uses. On our site, there are actually numerous working strategies for binary options and free of charge impulses for binary alternatives.
They are fantastic instruments to discover how to make money on binary choices. Bear in mind, should you be a total beginner, we recommend that you start having a demonstration profile and free of charge impulses, study one method after another and judge for your self one method that is fantastic for you.
Signals for binary options are the cornerstone of your buying and selling technique and productive forex trading. This really is component of your personal, distinctive buying and selling strategy.
Rookie forex traders comprehensive review the theory, using impulses, understand strategies for binary options, training, accumulating the necessary amount of capabilities. All these steps are established into a unique trading technique of the forex trader.
To create income, signs for binary choices are used by newbies and profitable investors, ever since the impulses permit you to make a predict on the cost transform.
Temperature charts present how accurate the sign is and getting a total picture from the evaluation before your eyes in just one window together with the agent, the investor can certainly make an accurate predict in the deal.
On our website, you will find the essential resources for that amateur forex trader. It is essential to understand that the beginning of trading is the study of theory, and only then exercise and look for ideal equipment.
submitted by vfxAlert to u/vfxAlert [link] [comments]

A Complete Penetration Testing & Hacking Tools List for Hackers & Security Professionals

A Complete Penetration Testing & Hacking Tools List for Hackers & Security Professionals

penetration-testing-hacking-tools
Penetration testing & Hacking Tools are more often used by security industries to test the vulnerabilities in network and applications. Here you can find the Comprehensive Penetration testing & Hacking Tools list that covers Performing Penetration testing Operation in all the Environment. Penetration testing and ethical hacking tools are a very essential part of every organization to test the vulnerabilities and patch the vulnerable system.
Also, Read What is Penetration Testing? How to do Penetration Testing?
Penetration Testing & Hacking Tools ListOnline Resources – Hacking ToolsPenetration Testing Resources
Exploit Development
OSINT Resources
Social Engineering Resources
Lock Picking Resources
Operating Systems
Hacking ToolsPenetration Testing Distributions
  • Kali – GNU/Linux distribution designed for digital forensics and penetration testing Hacking Tools
  • ArchStrike – Arch GNU/Linux repository for security professionals and enthusiasts.
  • BlackArch – Arch GNU/Linux-based distribution with best Hacking Tools for penetration testers and security researchers.
  • Network Security Toolkit (NST) – Fedora-based bootable live operating system designed to provide easy access to best-of-breed open source network security applications.
  • Pentoo – Security-focused live CD based on Gentoo.
  • BackBox – Ubuntu-based distribution for penetration tests and security assessments.
  • Parrot – Distribution similar to Kali, with multiple architectures with 100 of Hacking Tools.
  • Buscador – GNU/Linux virtual machine that is pre-configured for online investigators.
  • Fedora Security Lab – provides a safe test environment to work on security auditing, forensics, system rescue, and teaching security testing methodologies.
  • The Pentesters Framework – Distro organized around the Penetration Testing Execution Standard (PTES), providing a curated collection of utilities that eliminates often unused toolchains.
  • AttifyOS – GNU/Linux distribution focused on tools useful during the Internet of Things (IoT) security assessments.
Docker for Penetration Testing
Multi-paradigm Frameworks
  • Metasploit – post-exploitation Hacking Tools for offensive security teams to help verify vulnerabilities and manage security assessments.
  • Armitage – Java-based GUI front-end for the Metasploit Framework.
  • Faraday – Multiuser integrated pentesting environment for red teams performing cooperative penetration tests, security audits, and risk assessments.
  • ExploitPack – Graphical tool for automating penetration tests that ships with many pre-packaged exploits.
  • Pupy – Cross-platform (Windows, Linux, macOS, Android) remote administration and post-exploitation tool,
Vulnerability Scanners
  • Nexpose – Commercial vulnerability and risk management assessment engine that integrates with Metasploit, sold by Rapid7.
  • Nessus – Commercial vulnerability management, configuration, and compliance assessment platform, sold by Tenable.
  • OpenVAS – Free software implementation of the popular Nessus vulnerability assessment system.
  • Vuls – Agentless vulnerability scanner for GNU/Linux and FreeBSD, written in Go.
Static Analyzers
  • Brakeman – Static analysis security vulnerability scanner for Ruby on Rails applications.
  • cppcheck – Extensible C/C++ static analyzer focused on finding bugs.
  • FindBugs – Free software static analyzer to look for bugs in Java code.
  • sobelow – Security-focused static analysis for the Phoenix Framework.
  • bandit – Security oriented static analyzer for Python code.
Web Scanners
  • Nikto – Noisy but fast black box web server and web application vulnerability scanner.
  • Arachni – Scriptable framework for evaluating the security of web applications.
  • w3af – Hacking Tools for Web application attack and audit framework.
  • Wapiti – Black box web application vulnerability scanner with built-in fuzzer.
  • SecApps – In-browser web application security testing suite.
  • WebReaver – Commercial, graphical web application vulnerability scanner designed for macOS.
  • WPScan – Hacking Tools of the Black box WordPress vulnerability scanner.
  • cms-explorer – Reveal the specific modules, plugins, components and themes that various websites powered by content management systems are running.
  • joomscan – one of the best Hacking Tools for Joomla vulnerability scanner.
  • ACSTIS – Automated client-side template injection (sandbox escape/bypass) detection for AngularJS.
Network Tools
  • zmap – Open source network scanner that enables researchers to easily perform Internet-wide network studies.
  • nmap – Free security scanner for network exploration & security audits.
  • pig – one of the Hacking Tools forGNU/Linux packet crafting.
  • scanless – Utility for using websites to perform port scans on your behalf so as not to reveal your own IP.
  • tcpdump/libpcap – Common packet analyzer that runs under the command line.
  • Wireshark – Widely-used graphical, cross-platform network protocol analyzer.
  • Network-Tools.com – Website offering an interface to numerous basic network utilities like ping, traceroute, whois, and more.
  • netsniff-ng – Swiss army knife for network sniffing.
  • Intercepter-NG – Multifunctional network toolkit.
  • SPARTA – Graphical interface offering scriptable, configurable access to existing network infrastructure scanning and enumeration tools.
  • dnschef – Highly configurable DNS proxy for pentesters.
  • DNSDumpster – one of the Hacking Tools for Online DNS recon and search service.
  • CloudFail – Unmask server IP addresses hidden behind Cloudflare by searching old database records and detecting misconfigured DNS.
  • dnsenum – Perl script that enumerates DNS information from a domain, attempts zone transfers, performs a brute force dictionary style attack and then performs reverse look-ups on the results.
  • dnsmap – One of the Hacking Tools for Passive DNS network mapper.
  • dnsrecon – One of the Hacking Tools for DNS enumeration script.
  • dnstracer – Determines where a given DNS server gets its information from, and follows the chain of DNS servers.
  • passivedns-client – Library and query tool for querying several passive DNS providers.
  • passivedns – Network sniffer that logs all DNS server replies for use in a passive DNS setup.
  • Mass Scan – best Hacking Tools for TCP port scanner, spews SYN packets asynchronously, scanning the entire Internet in under 5 minutes.
  • Zarp – Network attack tool centered around the exploitation of local networks.
  • mitmproxy – Interactive TLS-capable intercepting HTTP proxy for penetration testers and software developers.
  • Morpheus – Automated ettercap TCP/IP Hacking Tools .
  • mallory – HTTP/HTTPS proxy over SSH.
  • SSH MITM – Intercept SSH connections with a proxy; all plaintext passwords and sessions are logged to disk.
  • Netzob – Reverse engineering, traffic generation and fuzzing of communication protocols.
  • DET – Proof of concept to perform data exfiltration using either single or multiple channel(s) at the same time.
  • pwnat – Punches holes in firewalls and NATs.
  • dsniff – Collection of tools for network auditing and pentesting.
  • tgcd – Simple Unix network utility to extend the accessibility of TCP/IP based network services beyond firewalls.
  • smbmap – Handy SMB enumeration tool.
  • scapy – Python-based interactive packet manipulation program & library.
  • Dshell – Network forensic analysis framework.
  • Debookee – Simple and powerful network traffic analyzer for macOS.
  • Dripcap – Caffeinated packet analyzer.
  • Printer Exploitation Toolkit (PRET) – Tool for printer security testing capable of IP and USB connectivity, fuzzing, and exploitation of PostScript, PJL, and PCL printer language features.
  • Praeda – Automated multi-function printer data harvester for gathering usable data during security assessments.
  • routersploit – Open source exploitation framework similar to Metasploit but dedicated to embedded devices.
  • evilgrade – Modular framework to take advantage of poor upgrade implementations by injecting fake updates.
  • XRay – Network (sub)domain discovery and reconnaissance automation tool.
  • Ettercap – Comprehensive, mature suite for machine-in-the-middle attacks.
  • BetterCAP – Modular, portable and easily extensible MITM framework.
  • CrackMapExec – A swiss army knife for pentesting networks.
  • impacket – A collection of Python classes for working with network protocols.
Wireless Network Hacking Tools
  • Aircrack-ng – Set of Penetration testing & Hacking Tools list for auditing wireless networks.
  • Kismet – Wireless network detector, sniffer, and IDS.
  • Reaver – Brute force attack against Wifi Protected Setup.
  • Wifite – Automated wireless attack tool.
  • Fluxion – Suite of automated social engineering-based WPA attacks.
Transport Layer Security Tools
  • SSLyze – Fast and comprehensive TLS/SSL configuration analyzer to help identify security misconfigurations.
  • tls_prober – Fingerprint a server’s SSL/TLS implementation.
  • testssl.sh – Command-line tool which checks a server’s service on any port for the support of TLS/SSL ciphers, protocols as well as some cryptographic flaws.
Web Exploitation
  • OWASP Zed Attack Proxy (ZAP) – Feature-rich, scriptable HTTP intercepting proxy and fuzzer for penetration testing web applications.
  • Fiddler – Free cross-platform web debugging proxy with user-friendly companion tools.
  • Burp Suite – One of the Hacking Tools ntegrated platform for performing security testing of web applications.
  • autochrome – Easy to install a test browser with all the appropriate settings needed for web application testing with native Burp support, from NCCGroup.
  • Browser Exploitation Framework (BeEF) – Command and control server for delivering exploits to commandeered Web browsers.
  • Offensive Web Testing Framework (OWTF) – Python-based framework for pentesting Web applications based on the OWASP Testing Guide.
  • WordPress Exploit Framework – Ruby framework for developing and using modules which aid in the penetration testing of WordPress powered websites and systems.
  • WPSploit – Exploit WordPress-powered websites with Metasploit.
  • SQLmap – Automatic SQL injection and database takeover tool.
  • tplmap – Automatic server-side template injection and Web server takeover Hacking Tools.
  • weevely3 – Weaponized web shell.
  • Wappalyzer – Wappalyzer uncovers the technologies used on websites.
  • WhatWeb – Website fingerprinter.
  • BlindElephant – Web application fingerprinter.
  • wafw00f – Identifies and fingerprints Web Application Firewall (WAF) products.
  • fimap – Find, prepare, audit, exploit and even google automatically for LFI/RFI bugs.
  • Kadabra – Automatic LFI exploiter and scanner.
  • Kadimus – LFI scan and exploit tool.
  • liffy – LFI exploitation tool.
  • Commix – Automated all-in-one operating system command injection and exploitation tool.
  • DVCS Ripper – Rip web-accessible (distributed) version control systems: SVN/GIT/HG/BZR.
  • GitTools – One of the Hacking Tools that Automatically find and download Web-accessible .git repositories.
  • sslstrip –One of the Hacking Tools Demonstration of the HTTPS stripping attacks.
  • sslstrip2 – SSLStrip version to defeat HSTS.
  • NoSQLmap – Automatic NoSQL injection and database takeover tool.
  • VHostScan – A virtual host scanner that performs reverse lookups, can be used with pivot tools, detect catch-all scenarios, aliases, and dynamic default pages.
  • FuzzDB – Dictionary of attack patterns and primitives for black-box application fault injection and resource discovery.
  • EyeWitness – Tool to take screenshots of websites, provide some server header info, and identify default credentials if possible.
  • webscreenshot – A simple script to take screenshots of the list of websites.
Hex Editors
  • HexEdit.js – Browser-based hex editing.
  • Hexinator – World’s finest (proprietary, commercial) Hex Editor.
  • Frhed – Binary file editor for Windows.
  • 0xED – Native macOS hex editor that supports plug-ins to display custom data types.
File Format Analysis Tools
  • Kaitai Struct – File formats and network protocols dissection language and web IDE, generating parsers in C++, C#, Java, JavaScript, Perl, PHP, Python, Ruby.
  • Veles – Binary data visualization and analysis tool.
  • Hachoir – Python library to view and edit a binary stream as the tree of fields and tools for metadata extraction.
read more https://oyeitshacker.blogspot.com/2020/01/penetration-testing-hacking-tools.html
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Smart Contract MLM Software on Ethereum blockchain

Crypto APP Factory is professional dApps developers. visit our site for more profiles : www.cryptoappfactory.com dApps (Decentralized applications) run on a peer-to-peer network of computers instead of a single computer. They are similar to a conventional web application in a way that its front end uses the same technology to represent the page. But the backend uses smart contracts to connect to the blockchain network instead of an API connecting to the database. Advantages of dApps over Traditional apps
dApps are tamperproof and records stored in it are unalterable, protecting the application from hacking or intrusions. Decentralized apps are governed through autonomy and changes made in the applications are decided through consensus of all members in the network. Unlike traditional apps, decentralized applications i.e. dApps do not rely on a single server and therefore, it prevents the risk of central point of failure. Our dApp Development Services Leveraging the same product development experience that generated millions of revenue for clients from startups to Fortune 500s, we help clients experience the potential of blockchain technology. From smart contracts to decentralized exchanges and applications, our dApp Development Team can help businesses stay on the competitive edge in the decentralized applications world.
Leading MLM SOFTWARE DEVELOPMENT TEAM. We specialize in designing complicated referral rewarding calculation system so that you can do network marketing with ease. Our main products are:
Multi-level Marketing Software
Multi Level Marketing software with a wide range of MLM Compensation Plans and various customizations to meet the different businesses of various clients.
Referral Based Marketing Software
Unlock new referrals with referral based marketing software that helps you remove roadblocks that stop customers from referring you.
Sales Commission Software
MLM Sales Commission Software is used to improve sales efficiency by centralizing and automating enterprise commission-based incentive plans.
Direct Sales Solutions
Automated Commission Payroll. Tiers, Bonuses, Reserves, Overrides, Data Fees and even Admin Fees.
Agent Network System
Customized Sales Management System
our plan
Matrix Plan
A decentralised application (dApp) is an application that runs on a decentralised network and uses its resources. The standard features of a dApp include: No central point of failure. Comparing to centralised applications, dApps are more reliable, because they use the advantages of a decentralised network. A dApp stores data in a decentralised database and uses decentralised computing resources to work. Open source code. Decentralised architecture presumes that application source code can be accessible by all network members. In a trustless environment, the user needs to be able to verify what kind of application he is running and what exactly it does (to prevent scam and malware, protect personal data and assets). The easiest way to do it is by providing the source code. Decentralised consensus mechanism. When the app is working in a decentralised environment, where all users have equal rights to change the data, there has to be a way for all network peers to agree on which data and transactions to trust. The solution to this problem is called a consensus mechanism. Usage of internal currency. There are many reasons for a dApp to use some form of currency: to support the development process, to fuel the underlying network and its consensus mechanism, to give the users a way to exchange value, and many others. It creates a healthy economic system around the app and helps the project grow. Decentralised application platforms A dApp is not the synonym of the blockchain, it all started with peer-to-peer networks. But the blockchain technology empowers dApps to create a sustainable economic system and offers state-of-the-art consensus mechanisms proven by many adopters. Let’s have an overview of the history of dApps and review the most popular platforms for dApp creation. Peer-to-peer networks The rise of the decentralised networks began with peer-to-peer content delivery and media sharing protocols like Gnutella, eDonkey and BitTorrent. These protocols helped users to download the content faster because they could connect to multiple peers and have many channels instead of one centralised storage server. Media sharing networks also helped to get licensed media content for free, and some consider it the main reason for the successful adoption and popularity of the technology.
MLM Software with Smart Contract and DAPP
To generate huge revenue within a short span of time, cryptocurrency MLM business is the right choice. This multi-level marketing act as an effective one due to its direct selling from the wholesaler to the end users. On the other side, it has much benefit but also has some acceptable facts that are facing to be drawbacks like fraudulent activities, cheating and theft or loss of products or currencies and many more.
To overcome this kind of activities, MLM platform development integrated either with smart contract or decentralized applications (DAPP) makes you stand out from the crowd by overcoming all the security issues.
Herewith, let us see in separate about the MLM platform with smart contract as well as Decentralized applications (Dapps).
Smart Contract based MLM Platform
As a known fact, let me define in short about, “what is smart contract?” before knowing about the MLM with smart contract and its benefits.
A smart contract is nothing but an independent accomplishment via contract mentioning the digital terms in the agreement made between the buyer and seller that is been coded with the help of a piece of code.
Smart contract permits the transactions in a trusted manner with an agreement in which the disparate, anonymous parties can transact without any access of a third party authority and any legalized or external enforcement.
Since it is fully encrypted and automated under a blockchain algorithm, MLM business with smart contracts provide complete trustworthiness, hacking-free with decentralization that assures in easy claiming of profit without any loss of money or products due to the automation of smart contract MLM system.
If MLM business powered by smart contracts, then there will be not at all any chance for the scamming MLM business owners towards the members. Likewise, smart contracts elevate all types of MLM business plans.
Benefits of MLM Platform by Smart Contract
Simple and Easy Transactions
Effortless Payment
Assured and Secured Data Safety
Highly Trusted International Transaction
Avert Malpractice
Multi-payment Options
No Extra or Additional Fees
Peer-to-Peer Systems
No External Party Access
MLM Platform with Decentralized Applications
In MLM business, a decentralized ecosystem comprises many advantageous benefits to the business level owners as well as the members in it. Due to this decentralization, it eliminates third party control and access to each and every entity in the MLM business network. That is why decentralization based MLM business are considered to be a user-friendly one.
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